CS:GO Release Notes vom 10.06.2020

  • Einen wunderschönen ihr sexy Hasen.

    Vor allem ein paar Änderungen auf den Maps.

    Release Notes for 6/10/2020

    2020.06.10 - cs_blog_tag.png


    – Added the ‚Boost Player Contrast‘ advanced video setting, which improves the legibility of players in low contrast situations.


    – Adjusted some agent textures for improved visibility.


    – Adjusted dropped C4 collision geometry.

    – Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.

    – Added Desert Eagle shell eject event for last bullet fired.


    – Minor texture streaming optimizations.



    – Removed large ivy-models near bathrooms by A site

    – Removed thin windows in bathrooms by A site

    – Removed bicycle by picnic by A long

    – Brightened up connector tunnel

    – Brightened up T spawn

    – Added nice stone trims


    – Flipped B site doors

    – Simplified background when looking from B tunnels towards truck in mid

    – Changed fog start distance from 1000 to 512, changed max density from .2 to .4

    – Raised windows by A site ramp to make characters stand out more


    – Removed trash pile at top of mid

    – Trimmed plant by T spawn, towards apartments

    – Boosted light in market window

    – Fixed silent dropdown bug from B site balcony

    – Changed angle of ladder in ladder-room


    – Trimmed ivy by CT spawn towards A site arch

    – Fixed CSM shadow from tower in mid


    – Added new train bumper model with flat top


    – Replaced ladder to sniper’s nest with a box

    – Cleaned up several important angles. (Thanks LangeThorup!)

    – Added 1v1 Arenas

    – Replaced cargo containers with new model for improved performance

    – Visibility improvements in T entrance to A Main (Thanks Slender_CS!)

    – Fixed unwanted/unintuitive wallbang in Mid Shed

    – Subtle color tweaks

    – Various clipping fixes

    – Optimizations